Change Grips. Barriers of energy or magical force block lasers. Shopping needs (what to buy for specific needs) . Advanced Melee. Frag grenade I. smoke launcher/grenade does make your own pawns shoot worse, mostly you use it for mechanoid cluster assault. Page 183 under Grenades. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. So the comparison is more a level 9 weapon with 2-3 fusions vs a level 10 weapon (with the level 10 being more expensive). Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Hmm, is this person playing a Skald by any chance? If so, preventing him from using his Perform skill will resolve the issue. Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. ) Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. ago. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Though scientists understand little about how a vracinea’s. ) Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection against attacks and hostile environments. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Technological Items. It was dubbed "frangible" because it was made of glass, which is brittle and easily broken. 1920 "grenade taginn" 3D Models. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage 5d6 F; Range 20 ft. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Discussion is primarily aimed at exploring narratives found in the Sixth World. This spell summons an extraplanar creature (typically an elemental, magical beast native to another plane, or outsider, but also occasionally even extraplanar constructs). Any penalty you take to your attack roll also. Starfinder Core Rulebook p. 184. Summoned creatures treat you as their summoner. Web Grenade Developed using samples of haans’ biological webbing, a web grenade explodes to cover the area in sticky strands of hightensile fibers, making the affected area difficult terrain. Pulse Grenade. 179 Level 12; Price 5,200 Hands 1; Proficiency. Equipment. Sep 22, 2017, 08:23 am. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Grenade Scrambler, Mk 3 Source Starfinder Armory pg. An id rifle looks like a sleek, low-caliber rifle made of burnished skymetal. Unless otherwise indicated, activating or deactivating an item is a standard action. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. Level: 1. We have the Starfinder Armory coming up middle of this year. 184. This has no effect if the target is immune to disease. Starfinder Core Rulebook p. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Capacity: Drawn Bulk: L Special: Explode (pull 5 ft. Fog Cloud's effects are certainly better, but whether it's worth 11. 126. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). For instance, they should explode at the start of the thrower's next turn unless they're "cooked". Price: 135. Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. This is not unlike a localized distributed denial. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. In the core rulebook the rules for grenades are confusing in terms of the saves. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Powered Armor. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Smoke is difficult to use effectively in X-COM, although when. customer. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. Price: 40. The Switcheroo talent may be used with grenades and other weapons with the explode special property. Grenades and Weapon Specialization in general. The summoned creature appears where you designate and acts immediately on your turn. Summoned creatures treat you as their summoner. Starfinder Galaxy Exploration Manual p. ; Critical — Capacity. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. View community ranking In the Top 5% of largest communities on Reddit. Concealment Source Starfinder Core Rulebook pg. Three-dimensional volumes are most often needed to define areas and effects. 178 Level 8; Price 1,340 Hands 1; Proficiency. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Special: Explode (10 ft. Military grade smoke grenades really don't hamper your breathing (well, ok if you are standing right next to it and huffing the smoke). For throwing grenades at a target intersection you must hit an AC of 5. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Automatic + bullets - if you don't have enough iirc it's the closest ones that. ; Critical — Capacity drawnGrenades - Consensus right now is that they do not do enough relative to how expensive they are. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. ) Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. The problem isn't one grenade, its eight grenades, per round. In dim light, you can somewhat make out shapes, but you can’t see precise details well at all. Special: Explode (pull 5 ft. Player > Weapon > Grenades > Frag grenade I. An area just beyond the range of a light source has dim light. In Counter-Strike 2, smoke looks and works completely differently than in the previous version of the game. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. Capacity: Drawn. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Prerequisites: Proficiency with grenades. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Grenade Mastery (Combat) Source Character Operations Manual pg. Cybernetics. Description. A stealth drone with a cargo rack could hold, I think, 79 grenades. Discussion is primarily aimed at exploring narratives found in the Sixth World. We're having a small bit of confusion on reconciling these. When a solar flare grenade explodes, it sends out a lash of plasma. If using a grenade launcher, do you get to add your character level to grenade damage once you get weapon specialization? As a soldier you get proficiency with heavy weapons, and weapon specialization lets you add. Level: 1. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. [citation needed] Types Frag grenade. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. Summoned creatures treat you as their summoner. The cloud will eventually thin and spread out over the course of several turns. Diminisher Grenade. Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. comes up 20), you hit regardless of your target’s AC. Microbot Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. Creatures that fail their save against a concussion grenade are knocked prone. Stickybomb grenade II. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. 40 Level 3; Price 490 Hands 1; Proficiency Grenade Damage —; Range 20 ft. View Cart; Help; Pathfinder . Another factor to consider is that the grenade launcher loads a certain number and these don’t. 248 A full action requires your entire turn to complete. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Its called "cheap grenades = easy ways to break encounters". Bulk: L. Can it throw grades and make melee attacks like a normal hand in combat without putting down my (2h) gun?Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. Every Day new 3D Models from all over the World. If you're within a Smoke Grenade, controller users (and most. Solar Flare Grenade, VI (Hybrid) Source Starfinder #14: Soldiers of Brass pg. In any case, "infrared vision" isn't a defined ability in SF - infrared sensors. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Wonder grenade (Hybrid) Starfinder Armory p. total result of your attack roll meets or exceeds the target’s. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. Conditions are circumstances or states that can affect characters for an extended period of time. Description. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. ZERO-PULSE GRENADES. Dye Grenade. Smoke created through this grenade is incredibly dense and can only be seen through thermal imaging. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. 40. Level: 3. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. Thanks. If you take a full action, you can’t take your usual standard, move, and swift actions. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 166. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. It's a party of 6, so I routinely give bonuses to named/solo foes and increase the number of mooks in. Frag Grenade, Mk 1. Army smoke grenades, contains a pyrotechnic delay element that burns for ~1. m. Some exploding weapons, such as smoke. Critical: — Range: 20 ft. Just like healing items, you also start off with two grenade charges, each one taking 30 seconds to replenish, regardless of the grenade type you have equipped. Armor. I think you should be able to bomb the floor pretty reasonably however, I still think you'd need to roll to make sure it wasn't a critical miss to determine if splash damage was done (for something like a smoke grenade where you didn't have an on fail affect, it would make sense to skip that). Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. The “areas” of many effects are given as cubes to make it easy to model irregular or three-dimensional shapes. I understand how these things function, but I haven't seen many discussions on the why . If more than one condition affects a character, apply them all. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. ; Critical. When you select a feat for your character, it can represent advanced training, an arcane ability gained from a strange machine on an abandoned. Technological Items. Wonder grenade (Hybrid) Starfinder Armory p. Anyway, point is that normal smoke grenades will hit a person with negative dice penalties for casting and/or assensing purposes while astrally perceiving. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. I've found nothing addressing this in Corebook so far. For 35 credits. and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. At the start of a chase, roll initiative checks (or use the same initiative order if a grid-based vehicle combat transitioned into a chase). Sign In; Cart . 75. So far, I've only played Operatives, but I want to make more characters. ) Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. The Basics. 3 people marked this as a favorite. Physics-wise, this absolutely happens, but Starfinder doesn't treat lasers as anything like how a laser actually works. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. FAQ. Larger trees and wooden objects take full damage but typically are. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. I agree that the grenade door trick can/will get old fast. New Fort Jackson training is a blast. . Click to find the best Results for 28mm scifi Models for your 3D Printer. In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Smoke Screen refers to the ability to conceal movement or location by the usage of smoke. 109. ; Critical — Capacity. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Level: 2 Price: 135 Range: 20 ft. So, let’s try to model that behavior, specifically for Starfinder. . Grenade, Pheromone. Level: 2. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Shadow Step for mobility or to remove CC. The modifications reduce the capacity of the grenade launcher or missile launcher by 50%, to a minimum of 1 grenade or missile. 184. Finally, Stutter Step , Haste and Dash speed up movement for faster farming. Level: 4 Price: 700 Range: 20 ft. A grenade is a small weapon typically thrown by hand. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Riot Grenade, Mk 2 Source Starfinder Armory pg. You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. A foam grenade explodes on impact to release a burst of fire-suppressant foam akin to that from a fire extinguisher. For 35 credits. This cloud provides concealment and corrodes creatures and materials within it. Now it makes perfect sense. Level: 1 Price: 35 Range: 20 ft. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Grenades Grenades are thrown weapons that detonate in an explosive radius when they. -- Misidentifying a grenade can have disastrous consequences, even if the grenade just produces smoke. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Grenades always target intersections, and hitting an intersection is always AC 5. Below are examples of standard actions. Player > Weapon > Grenades > Shock grenade I. Drawn: L: Explode (entangled 2d4 rounds, 20 ft. Advertisement Coins. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. Starfinder's focus on positioning makes it a good idea to keep a couple types of grenades at hand. For instance, after the grenades are introduced, they can just use analog weapons. Summoning grenades come in the following types. 51 Level 1; Price 110 Hands 1; Proficiency GrenadeRiot Grenade, Mk 1 Source Starfinder Armory pg. 244 A standard action is usually the main action you take each round, other than movement. A smoke grenade deals no damage; instead, it releases a. 183: Grenades are thrown weapons. Code Grenade SFS Note: The code grenades information table was omitted; it is published below Code grenades are technomagical weapons designed to attack technology with an incessant worm program and garbage coding, using the same port technology necessary for the targets to interface with living beings. These munitions require a 4. The following descriptions give details about the most common conditions and the effects they have on characters. ) A stickybomb grenade detonates with a splash of adhesive resin. My main struggle with this is that I can use a smoke grenade to stop laser weapons of any lv. No matter what level your character is, there’s a weapon at just the level they want in the Starfarer’s Arsenal!<o:p></o:p>. Price: 250. SF + FGU ? anyone figured out how to "do" smoke grenades (or other AOE) with fantasy ground unit? Ran a starfinder game last night with tons of smoke grenades going off, was a nightmare to keep track. Each grenade has light bulk and costs 720 credits. Grenades. Thank you Squiggit, Metaphisician and Pantshandshake! The Limning weapon fusion will outline anyone through smoke. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionScreamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. Gravity grenade I. Smoke grenades are cheap enough that, after a few levels, you can spam them. Grenades that would successfully land at an intersection in the area have a 50% chance to miss. Lumocantha dye can be weaponized easily. This typically isn’t enough water to damage computers or other electronic or technological items. A decoupler grenade produces a dense cloud of dark nanites. Does anyone know if a heavy weapon. ;. The holes allow smoke to escape when the grenade is ignited. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). Creatures within an area of dim light have concealment (20% miss. Cast Caltrops followed by Dash if you need to daze more enemies. Level: 1 Price: 170. Grenade, Smoke Grenade. A stickybomb grenade detonates with a splash of adhesive resin. )A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Drawn: L: Explode (9d12 E, 15 ft. Includes one each inert replica of the following: Ammunition […]The Smoke Grenade is a criminally underrated Tactical grenade. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. Source Starfinder Armory pg. The Starfinder devs do, indeed, have something "against" grenades. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. Shock grenade I. Approximately 5-10 percent of those dyes undergo decomposition when the grenades are detonated. These highly realistic devices designed for durability and suitable for both classroom and field training exercises. Source Starfinder Core Rulebook pg. Grenades One-Handed Weapons Special Weapons. If the creature fails, it takes full damage and is dazed for 1 round; if the creature. 1: Weapon specialization specifically notes that "you can never have specialization in grenades". Thanks. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Armor vs smoke grenades. Vargras. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. • 1 mo. 9 %free Downloads. Source Starfinder Core Rulebook pg. Price: 40. Site Owner: Rose-Winds LLC (Blake Davis)Player > Weapon > Grenades > Gravity grenade I Gravity grenade I. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. The space a character occupies is. they are negated with a successful saving throw. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Level: 1 Price: 50 Range: 20 ft. 95! Note: The download file is VERY LARGE so it may take some time to download. 184. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. 181 Explosives have the explode special. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. . ) A shock grenade releases a pulse of electrical energy on impact. ; Critical — Capacity. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. Crypto The electric charge dissipates quickly, leaving the area covered in sticky strands of high-tensile fibers, making the affected area difficult terrain for 1d4 rounds as though the grenade also has the mire weapon special property (Starfinder Armory 29). You must throw the grenade before. For grenades, "The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. . Riot Grenade, Mk 1 Source Starfinder Armory pg. The following actions are full actions. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. Starfinder Galaxy Exploration Manual p. Grenade saving throws. Critical: —. And no space station or peaceful town is going to let you pilot that mech on the thoroughfare either. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. Probably a simple question for most of you. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. Benefit: The save DC of any grenade you use is increased by 1. A stealth drone with a cargo rack could hold, I think, 79 grenades. ;. a combat with a lot of cover in the terrain will generally take longer than a back alley brawl where there's only 1 or 2 pieces of cover that get destroyed by grenades in the first round for obvious reasons, but other terrain factors can extend combat quite a bit, such as lighting changes to darkness, the addition of terrain-developed smoke (or. Yes. Capacity: Drawn Bulk: L Special: Explode (1d6 P, 15 ft. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. I'm fairly new to Starfinder, only understanding a little beyond the basics. Riot Grenade, Mk 1 Source Starfinder Armory pg. Benefit: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed. Dye Grenade. Turns it from 10 to 15 seconds. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. "Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion that fail a Reflex save against the grenade. These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. they are negated with a successful saving throw. My main struggle with this is that I can use a smoke grenade to stop laser weapons of any lv. Combined with stealth, you could throw one to cover/stagger ranged ennemies, sprint to them under stealth, and then break it by attacking them at very close range. Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. I like the idea of a mystic with detonators lining their belt and pressing them like a piano when he telekinetically throws one or an enemy walks over a grenade. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include. So yes, absolutely, you can take Weapon Focus in Grenades. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. 179 Level 12; Price 5,200 Hands 1; Proficiency. 400 The following is a compilation of rules appropriate for use in a variety of environments. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. When a solar flare grenade explodes, it sends out a lash of plasma. Explode. How does the Vesk tail interact with grenades and (obviously 1 handed) melee weapons. Will note that Grenade Tinkerer is pretty beneficial, since it's an extra 5 seconds on the smoke duration. Level: 1 Price: 40 Range: 20 ft. Web Grenade, Mk 2 Source Starfinder Armory pg. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. 166. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. ;. r/starfinder_rpg. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. More advanced grenades create more dangerous microbots.